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	<title>Comments on: FLARToolKit and Papervision3D:coordinate axis</title>
	<atom:link href="http://flash.tarotaro.org/blog/2008/12/24/flartoolkit-and-papervision3dcoordinate-axes/feed/" rel="self" type="application/rss+xml" />
	<link>http://flash.tarotaro.org/blog/2008/12/24/flartoolkit-and-papervision3dcoordinate-axes/</link>
	<description>Demos for ActionScript 3.0</description>
	<lastBuildDate>Mon, 30 Jan 2012 05:09:33 +0000</lastBuildDate>
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	<item>
		<title>By: tarotarorg</title>
		<link>http://flash.tarotaro.org/blog/2008/12/24/flartoolkit-and-papervision3dcoordinate-axes/comment-page-1/#comment-23</link>
		<dc:creator>tarotarorg</dc:creator>
		<pubDate>Fri, 20 Feb 2009 16:49:01 +0000</pubDate>
		<guid isPermaLink="false">http://flash.tarotaro.org/blog/?p=12#comment-23</guid>
		<description>Hi,Glloub.

I am looking forward to your post.</description>
		<content:encoded><![CDATA[<p>Hi,Glloub.</p>
<p>I am looking forward to your post.</p>
]]></content:encoded>
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	<item>
		<title>By: Gilloub</title>
		<link>http://flash.tarotaro.org/blog/2008/12/24/flartoolkit-and-papervision3dcoordinate-axes/comment-page-1/#comment-17</link>
		<dc:creator>Gilloub</dc:creator>
		<pubDate>Sun, 01 Feb 2009 21:06:46 +0000</pubDate>
		<guid isPermaLink="false">http://flash.tarotaro.org/blog/?p=12#comment-17</guid>
		<description>Hi, I find out how to get the data.

Basically, the library modify the transformation Matrix of the object which mean it doesn&#039;t change the rotation of the object.
The only way to get this info is to apply trigonometry formula to the matrix data to get this the rotation angle...

I&#039;ll certainly post more about this later.</description>
		<content:encoded><![CDATA[<p>Hi, I find out how to get the data.</p>
<p>Basically, the library modify the transformation Matrix of the object which mean it doesn&#8217;t change the rotation of the object.<br />
The only way to get this info is to apply trigonometry formula to the matrix data to get this the rotation angle&#8230;</p>
<p>I&#8217;ll certainly post more about this later.</p>
]]></content:encoded>
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	<item>
		<title>By: tarotarorg</title>
		<link>http://flash.tarotaro.org/blog/2008/12/24/flartoolkit-and-papervision3dcoordinate-axes/comment-page-1/#comment-15</link>
		<dc:creator>tarotarorg</dc:creator>
		<pubDate>Sat, 31 Jan 2009 16:21:45 +0000</pubDate>
		<guid isPermaLink="false">http://flash.tarotaro.org/blog/?p=12#comment-15</guid>
		<description>Hi,Glloub.

I don&#039;t know how to catch orientation.
I think they are always  0.
Thanks.</description>
		<content:encoded><![CDATA[<p>Hi,Glloub.</p>
<p>I don&#8217;t know how to catch orientation.<br />
I think they are always  0.<br />
Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gilloub</title>
		<link>http://flash.tarotaro.org/blog/2008/12/24/flartoolkit-and-papervision3dcoordinate-axes/comment-page-1/#comment-11</link>
		<dc:creator>Gilloub</dc:creator>
		<pubDate>Sat, 24 Jan 2009 13:14:43 +0000</pubDate>
		<guid isPermaLink="false">http://flash.tarotaro.org/blog/?p=12#comment-11</guid>
		<description>Hey,

Is there any way to catch the main container orientation (rotationX,Y,Z)? because when i try to get it all values are equal to 0.

Anyway cheers man, you made a awesome job.</description>
		<content:encoded><![CDATA[<p>Hey,</p>
<p>Is there any way to catch the main container orientation (rotationX,Y,Z)? because when i try to get it all values are equal to 0.</p>
<p>Anyway cheers man, you made a awesome job.</p>
]]></content:encoded>
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