<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: FLARCodeImage:Utility for FLARToolKit</title>
	<atom:link href="http://flash.tarotaro.org/blog/2009/02/03/flarcodeimageutility-for-flartoolkit/feed/" rel="self" type="application/rss+xml" />
	<link>http://flash.tarotaro.org/blog/2009/02/03/flarcodeimageutility-for-flartoolkit/</link>
	<description>Demos for ActionScript 3.0</description>
	<lastBuildDate>Mon, 30 Jan 2012 05:09:33 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: tarotarorg</title>
		<link>http://flash.tarotaro.org/blog/2009/02/03/flarcodeimageutility-for-flartoolkit/comment-page-1/#comment-1064</link>
		<dc:creator>tarotarorg</dc:creator>
		<pubDate>Wed, 28 Sep 2011 14:33:33 +0000</pubDate>
		<guid isPermaLink="false">http://flash.tarotaro.org/blog/?p=14#comment-1064</guid>
		<description>Hi, oruchreis.

Sorry. I could not find a solution for you.

Thank you.</description>
		<content:encoded><![CDATA[<p>Hi, oruchreis.</p>
<p>Sorry. I could not find a solution for you.</p>
<p>Thank you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: oruchreis</title>
		<link>http://flash.tarotaro.org/blog/2009/02/03/flarcodeimageutility-for-flartoolkit/comment-page-1/#comment-1039</link>
		<dc:creator>oruchreis</dc:creator>
		<pubDate>Sat, 13 Aug 2011 23:08:24 +0000</pubDate>
		<guid isPermaLink="false">http://flash.tarotaro.org/blog/?p=14#comment-1039</guid>
		<description>Hi,
I&#039;m trying to calculate 3D position of a mouse click position by detected marker&#039;s plane. Is there any easy way to find 3D postion on the marker&#039;s plane? I&#039;ve tried to intersect 2D position with marker&#039;s plane. I can get the ray vector fo the mouse click position by flarCamera3D&#039;s unproject method. I also can get the marker&#039;s 3D position. But I need to find the normal vector of the marker&#039;s plane. So I can build a plane3D with setNormalAndPoint method. Then I can intersect the ray with this plane and the result will be the 3D position of the 2D mouse position. My codes are here:
var ray:Number3D = flarCamera3D.unproject(mouse.x,mouse.y);
var p:Plane3D = new Plane3D();
var normal: Number3D = I DONT KNOW HOW TO FIND??
p.setNormalAndPoint(normal, markerPosition);
var intersect:Number3D = p.getIntersectionLineNumbers(flarCamera3D.position, ray);

I will appreciated if you can help, I didn&#039;t any solutions for days.</description>
		<content:encoded><![CDATA[<p>Hi,<br />
I&#8217;m trying to calculate 3D position of a mouse click position by detected marker&#8217;s plane. Is there any easy way to find 3D postion on the marker&#8217;s plane? I&#8217;ve tried to intersect 2D position with marker&#8217;s plane. I can get the ray vector fo the mouse click position by flarCamera3D&#8217;s unproject method. I also can get the marker&#8217;s 3D position. But I need to find the normal vector of the marker&#8217;s plane. So I can build a plane3D with setNormalAndPoint method. Then I can intersect the ray with this plane and the result will be the 3D position of the 2D mouse position. My codes are here:<br />
var ray:Number3D = flarCamera3D.unproject(mouse.x,mouse.y);<br />
var p:Plane3D = new Plane3D();<br />
var normal: Number3D = I DONT KNOW HOW TO FIND??<br />
p.setNormalAndPoint(normal, markerPosition);<br />
var intersect:Number3D = p.getIntersectionLineNumbers(flarCamera3D.position, ray);</p>
<p>I will appreciated if you can help, I didn&#8217;t any solutions for days.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

