FLARCodeImage:Utility for FLARToolKit
Source of FLARCodeImage
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 | /* * PROJECT: FLARToolKit * -------------------------------------------------------------------------------- * This work is based on the NyARToolKit developed by * R.Iizuka (nyatla) * http://nyatla.jp/nyatoolkit/ * * The FLARToolKit is ActionScript 3.0 version ARToolkit class library. * Copyright (C)2008 Saqoosha * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this framework; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * For further information please contact. * http://www.libspark.org/wiki/saqoosha/FLARToolKit * <saq(at)saqoosha.net> * * For further information of this Class please contact. * http://www.libspark.org/wiki/saqoosha/FLARToolKit * <taro(at)tarotaro.org> * */ package org.tarotaro.flash.ar { import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.Shape; import flash.display.Sprite; import org.libspark.flartoolkit.core.FLARCode; /** * ... * @author tarotarorg */ public class FLARCodeImage extends Sprite { private var _image:Bitmap; private var _code:FLARCode; public function FLARCodeImage(code:FLARCode,width:uint = 320,height:uint = 320) { this._code = code; var patBW:Array = this._code.getPatBW()[0]; var pWidth:int = this._code.getWidth(); var pHeight:int =this._code.getHeight(); var bmp:BitmapData = new BitmapData(pWidth, pHeight); var bw:uint; var color:uint; for (var x:uint = 0; x < pWidth; x++) { for (var y:uint = 0; y < pHeight; y++) {//(0:R/1:G/2:B) bw = (255-((patBW[y][x] & 0xFF) + this._code.averageOfPattern))&0xFF; color = (bw << 16) | (bw << 8) | bw; bmp.setPixel(x, y, color); } } var shape:Shape = new Shape(); var image:Bitmap = new Bitmap(bmp); image.scaleX = image.scaleY = height / image.height; shape.graphics.lineStyle(1); shape.graphics.drawRect(0,0,image.width,image.height); this.addChild(image); this.addChild(shape); } } } |
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Comments
Hi,
I’m trying to calculate 3D position of a mouse click position by detected marker’s plane. Is there any easy way to find 3D postion on the marker’s plane? I’ve tried to intersect 2D position with marker’s plane. I can get the ray vector fo the mouse click position by flarCamera3D’s unproject method. I also can get the marker’s 3D position. But I need to find the normal vector of the marker’s plane. So I can build a plane3D with setNormalAndPoint method. Then I can intersect the ray with this plane and the result will be the 3D position of the 2D mouse position. My codes are here:
var ray:Number3D = flarCamera3D.unproject(mouse.x,mouse.y);
var p:Plane3D = new Plane3D();
var normal: Number3D = I DONT KNOW HOW TO FIND??
p.setNormalAndPoint(normal, markerPosition);
var intersect:Number3D = p.getIntersectionLineNumbers(flarCamera3D.position, ray);
I will appreciated if you can help, I didn’t any solutions for days.
Hi, oruchreis.
Sorry. I could not find a solution for you.
Thank you.