FLARCodeImage:Utility for FLARToolKit
Source of PV3DPanel
PV3DPanel is zoomable and rotatable child of BasicView.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 | /* * PROJECT: FLARToolKit * -------------------------------------------------------------------------------- * This work is based on the NyARToolKit developed by * R.Iizuka (nyatla) * http://nyatla.jp/nyatoolkit/ * * The FLARToolKit is ActionScript 3.0 version ARToolkit class library. * Copyright (C)2008 Saqoosha * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this framework; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * For further information please contact. * http://www.libspark.org/wiki/saqoosha/FLARToolKit * <saq(at)saqoosha.net> * * For further information of this Class please contact. * http://www.libspark.org/wiki/saqoosha/FLARToolKit * <taro(at)tarotaro.org> * */ package org.tarotaro.flash.pv3d { import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.Shape; import flash.events.MouseEvent; import flash.geom.Point; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.view.BasicView; /** * ... * @author tarotarorg */ public class PV3DPanel extends BasicView { private var _model:DisplayObject3D; private var _dragStart:Point; public function PV3DPanel(width:int = 640,height:int = 480,model:DisplayObject3D = null) { super(width, height, true); var bd:BitmapData = new BitmapData(width, height, true, 0xFFFFFF); var bmp:Bitmap = new Bitmap(bd); this.addChild(bmp); this.model = model; this.addEventListener(MouseEvent.MOUSE_DOWN, startRotate,false,0,true); this.addEventListener(MouseEvent.MOUSE_UP, endRotate, false, 0, true); this.addEventListener(MouseEvent.MOUSE_WHEEL, doZoom,false,0,true); this.startRendering(); } private function doZoom(e:MouseEvent):void { var newZoom:Number = e.delta + this.camera.zoom; if (newZoom > 0) { this.camera.zoom = newZoom; } } private function endRotate(event:MouseEvent):void { try { this.removeEventListener(MouseEvent.MOUSE_MOVE , rotateModel); } catch (e:Error) {} } private function startRotate(event:MouseEvent):void { this._dragStart = new Point(event.stageX , event.stageY); try { this.removeEventListener(MouseEvent.MOUSE_MOVE , rotateModel); } catch (e:Error) {} this.addEventListener(MouseEvent.MOUSE_MOVE , rotateModel); } private function rotateModel(event:MouseEvent):void { if (this.model) { this.model.rotationY -= (event.stageX - this._dragStart.x) ; this.model.rotationX += (event.stageY - this._dragStart.y) ; this._dragStart.x = event.stageX; this._dragStart.y = event.stageY; } } public function get model():DisplayObject3D { return _model; } public function set model(value:DisplayObject3D):void { try { this.scene.removeChild(this._model); }catch (e:Error) { trace(e); } this._model = value; if (this._model) this.scene.addChild(this._model); } } } |
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Comments
Hi,
I’m trying to calculate 3D position of a mouse click position by detected marker’s plane. Is there any easy way to find 3D postion on the marker’s plane? I’ve tried to intersect 2D position with marker’s plane. I can get the ray vector fo the mouse click position by flarCamera3D’s unproject method. I also can get the marker’s 3D position. But I need to find the normal vector of the marker’s plane. So I can build a plane3D with setNormalAndPoint method. Then I can intersect the ray with this plane and the result will be the 3D position of the 2D mouse position. My codes are here:
var ray:Number3D = flarCamera3D.unproject(mouse.x,mouse.y);
var p:Plane3D = new Plane3D();
var normal: Number3D = I DONT KNOW HOW TO FIND??
p.setNormalAndPoint(normal, markerPosition);
var intersect:Number3D = p.getIntersectionLineNumbers(flarCamera3D.position, ray);
I will appreciated if you can help, I didn’t any solutions for days.
Hi, oruchreis.
Sorry. I could not find a solution for you.
Thank you.